Surface Mapping

Using processing, a camera, projector, laptops and a sculpture we decided to experience with surface mapping and created different animations on the same wooden sculpture. We then included a blob detection using the input of a camera. This allowed us to navigate between the different animations with the help of a light.

TEAM MEMBERS: Pascal Champagne, Thierry Dumont, Maria Julia Guimaraes and Jason Hendrik.


A Study into Interactive Projection Mapping from Jason Hendrik on Vimeo.


Détails // Details

CLIENT : Concordia 2012

TAGS : Collaborations, Installations, Objects